
You can have no more than four companions. Many dialogs don’t account for “I don’t know what a hell is going on here” option and require you to guess. However, they didn’t a good job with the idea. That’s how authors tried to make the game more natural for the new player. According to the intro, losing a part of your soul caused partial amnesia.

And also one of them, priestess Xoti, can become one of your party members. That’s why your interaction with “Children of Dawnstars” will become rather important. Even your soul was partially absorbed, so there is no choice for you but to pursue the colossus. On his awakening Eothas destroyed your (Pillars of Eternity protagonist) citadel and killed most of its inhabitants, absorbing the energy of their souls. A god, who recently manifested as a giant living statue and now gathering energy from the pillars of luminous adra – a substance that is charged by living (and dead) souls. There are two pirate factions – one more and one less noble.Īnd while “Children of Dawnstars” is a cult with only a minor presence on Deadfire, they are worshiping Eothas. Huana tribes, natives of the archipelago, are zealous in protecting their power and traditions, though not all of them entirely reject outsiders. Trading Companies from Vailian Republics and the Kingdom of Rautai compete in exploring (and exploiting) Deadfire resources.

Islands themselves fall into spheres of influence of half-a-dozen factions. Around Deadfire archipelago you meet elves, dwarfs and a bunch of other races, roaming the seas in search of riches and adventures. Familiar fantasy races and conventions are mixed here with the political landscape of “ Age of Pirates” (I mean history period, not the game). Game creators had put a lot of effort in their lore, I grant them that. Pillars of Caribbean Game of Thrones and Dragons And in case of Pillars of Eternity II: Deadfire it’s… Well, it’s complicated.

Maybe that’s why “magic” of such games as B aldur’s Gate or Pillars of Eternity would never affect me on the same level as those who did spend hours in the company of their friends being lead through mysterious labyrinths by Dungeon Masters.īut I can still recognize a compelling story, well-crafted world, and nuanced characters when I see them. Personally, I never played table-top RPGs.
